Is Virtual Destruction an Art Form?
Clive Thompson 02.11.08 12:00 AM
I plowed into the intersection at about 140 miles an hour and boom -- slammed headfirst into an oncoming four-door sedan. Ouch.
And: Wow. The scene immediately shifted into John Woo-style slow motion. The cars reared upward, groaning, like two fighting antelopes; my hood crumpled into an origami flower, the metal bending like tin foil. The windshield became a fistful of glittering ice, hurled into the air. A tire pirouetted away like an escaping planet.
Let me tell you: It was beautiful.
Heart-stoppingly beautiful.
As you might suspect, I was playing Burnout Paradise, the latest installation in the best-selling car-racing series. I've always loved the games, because they perform a neat form of ludological jujitsu. It takes crashing -- something that is in racing games normally regarded as bad -- and makes it fun. Indeed, sometimes it's the whole point of the play, as with Paradise's ShowTime mode, where you compete to chain as many collisions as you can into a Niagaran cascade of carnage.
The designers at Criterion -- the company that makes Burnout -- understand a part of gamer psychology that is rarely discussed, but incredibly important: We are thrilled by wanton destruction. We need it like a form of food. We know that spectacles of mayhem inside games are electrically fun, artistically rich and possibly even good for the soul.
I call it "physics porn." These days, people talk about the ability of games to let us play with various real-life what-ifs: the ability to try on a new identity, to retool Sim societies, to live through an epic narrative or to tackle "serious" issues like climate change. All true.
But for my money, what makes games unique among all other forms of entertainment is that they allow us to experiment with insanely dangerous physics. Games are only arena of modern life in which otherwise responsible adults are permitted to smash expensive things all to hell, purely for the sheer joy of it.
And there are deep, rare aesthetic delights here. Criterion's attention to detail is positively sculptural. It lavishes an artistic level of attention on the behavior of stressed-out metal and rubber. Front-end a highway divider and you can see the shockwave of force crawling across your car like ivy growing along a wall. T-bone a car and you'll barrel roll through the air like a three-ton ballet dancer, tossing off bits of metal that crinkle and bounce.
And the sounds! The shrieking of the tires, the hissing of metal ripped like paper, the dull explosive whumps of SUVs driving straight into a wall: These are wonderful things to play with. As with most Burnout games, I found myself looking forward to the moments when I'd screw up -- just so I could marvel anew at the carnival of pain.
You could argue that this is all pretty adolescent stuff. But the truth is that art has always lingered over scenes of devastation (most particularly war). W.H. Auden once warned that poets make lousy politicians, because they're way too entranced by apocalyptic spectacle. I think he was right, but the truth is this poetic hunger exists in almost everyone. After a 40-hour week of sitting in a cubicle, shuffling Word documents and being robotically polite, any reasonable human needs some catharsis -- some full-body shock of the illicit. Full-bore destruction in video games serves the need admirably.
(Still, it's true that Burnout Paradise would be pretty unsettling if the collisions produced mangled, screaming human bodies. Criterion solved this dilemma by getting rid of the people. Not only are the streets completely empty of any human presence, but the cars themselves are unpiloted -- there's no one inside them. It's actually much creepier than any of the collisions, really.)
My main quibble with the Burnout games is their soundtracks. It's always energetic post-grunge and rock, which Criterion picks presumably because it thinks the music creates a suitably rebellious mood.
But if we take seriously the artistic side of destruction, I think a far better soundtrack would be classical music or opera -- like Beethoven or Rachmaninoff or Bizet. Artists like that have long been known for exciting crazed, over-the-top passions. (At the first performance of Stravinsky's The Rite of Spring, the audience rioted.)
So I turn off the in-game music and put Beethoven's Fifth Symphony on my speakers. I get up to full speed, lock the brakes and drift sideways into a busy intersection. It's perfect.
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Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazine.
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5 comments:
That is truly an excellent article written beautifully, and yes Virtual Destruction, or any type of destruction in that matter is an Art Form. Think about it: When you destroy, you create. Or to create, you must destroy. From a very small level in science: To form Carbon dioxide molecules of oxygen and carbon must be split apart and segregated. And even at macro levels: To create a building you destroy the space it is to be erected on and you destroy trees etc for the ingredients for the building. So then destruction and creation are strongly linked and the difference lies in the purpose. If one does sometthing that would be beneficial it would be termed creation but if one 'destroys' beneficially it would not be termed a 'creation' although i think it ought to be.
Coming back to the game -
There is definately a certain beauty to the way destruction and damage are graphically programmed into a video game. Why, thats what makes the game so attractive and addictive. If blood were not to spurt out in the form of a spray of crimson and vermillion and vaporize gradually into the virtual atmosphere. killing would be no fun in video games. So, man (atleast males) have the knack of passively appreciating virtual art, and they dont even know it. If the same video game were to make killing a instanteous affair in which on shooting them, enemies just disappear, video games would be a droll.
If one can enjoy video game demolition and carnage, what makes us think that we dont like doing it in reality. Given a AK-47, counter strike player all across the world would passionately pull the trigger. Given a hammer, i would love to tear down a wall. What does that tell us - humans love destruction. Be it because of frustration, bordeom or just to appreciate the skill and beauty of it. Destruction is a true art. I say a true art because everyone can appreciate it and emulate it and create it - Creating Destruction.
Which leads me to think of the mastery of this destruction. Is there a skill one needs to posses for the perfect destruction. What differenciates a painter of destruction from an artist of destruction from a creator of destrcution? This all leads me to think- can so called negative emotions such as anger, remorse, hatred be MASTERED. not controlled and supressed but MASTERED. Can one master the emotion of hatred without its inevitable association with anger?
The knowledge that seeking the favor of another
Means the murder of self.
This is the resolution
The end of all progress
The death of evolution
It bleeds all life away.
Silence speeds the path to the streams of solace that run so few and narrow.
Brooks that babble the sounds of torture the sounds of torture
You will one day rise.
To flood the banks of the chosen.
This is the art of ruin.
This is the resolution
The end of all progress
The death of evolution
It bleeds all life away. (x2)
I will show you all that I have mastered
Fear. Pain. Hatred. Power.
This is the art of ruin.(x3
well said rathod, you've said practically everything that i wanted to say. i can draw a paralell to Shiva, the destroyer. the dance of death and destruction of teverything we know and dont know. He's far more revered, feared (for obvious reasons)worshiped, recognized and proabably liked than Brhma, the creator.
Destruction is beautiful. One of the most beautiful sights in the cosmos is the destruction of a star, and the swallowing of a star by a black hole.A forest fire, a Volcano, the 'natural disasters all of them are beautiful. But we have to free ourselves and find the beauty in them.
i got an interesting forward about an artist who strangled a dog and exhibited him in art museum. He starved the dog and displayed him in the art museam to exhibit the beauty of a creatures agony. The dog was miserable and eventually died. The museum has invited the artist to implement his exihibit again, possibly with new animals. naturally animal right activist are up in arms, animal rights etc..
You can't think about Art and judge it by our standard of morals and values and ethics it has to appeals to our senses and intuition.
COming back to negatice emotinos think - they often say that emotions consume a man. THyere too powerful to be controlled. I believe that only a very level lheaded person can 'control' their emotion. (that sounded a bit dull..) Art is when the emotion control YOU. You channel the emotino into ure art, ure actions, ure lviing, ure life. I guess ure talking about and individual controlling the way he channels his emotions. i doubt if an individual can permanently control their emotions. I believe that and emotion will always eventaully consume the individual.
I just thought of this today. What are the first things babies do when you give them something? DESTROY IT. They break all their toys, tear out pages from books, make the biggest messes etc and not only human babies. even the babies of other species, like dogs. So, destruction is truly in our nature.
Great work Karina and Rohan,
Karina kinda stole my words when she said Shiva - he destroyer. Not just Brahma but Shiva is also considered as the craetor, simply because when you destroy, you also create! This is the depth of Hindu philosophy, which I am glad interests you. I hope you have seen the latest post on the Bhagvad Gita.
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